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| Games People Play Games People Play is where to discuss personal computer, video game console, and arcade hardware and software - be it RPG, Sim, Strategy, Fighting, Action/Platform, or any other category. Although discussion of modern platforms/software will most likely dominate, discussion of classic videogame/computer hardware and software is always enjoyable, and certainly welcome - ESPECIALLY since there are public domain/shareware emulators of nearly every older computer/console available these days. Here's a taste of what awaits you: Nintendo-vs-Sega-vs-Sony, Console-vs-PC-vs-Mac, Hardware spec sheets/information, Industry news and discussion, Software reviews, IRC conference announcements/Reports, Emulators, Emulators, Emulators! ... and much, much more! |
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# 1

2008-07-16, 14:05
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Anti-aliasing on Xbox 360
At the start of the summer vacation i bought myself a 360, and a few games for it.
After playing GTA4 and Halo 3 i noticed the game have very bad anti-aliasing or none at all.
I use a Samsung SyncMaster 730BF monitor hooked up to the HDMI output via a DVI-HDMI plug.
The monitor has a native resolution of 1280x1024, and i can set this resolution in the Xbox Dashboard menu as well.
I've tried playing in 640x480 and 1024x786 and it still looks jagged.
Also, i don't have a TV to compare picture quality with.
Is this just a flaw in the games, or is it a problem with my 360?
No console war please, i made my decision already.
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# 2

2008-07-16, 14:15
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Regular
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North West, United Kingdom
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by Draziwisp
I use a Samsung SyncMaster 730BF monitor hooked up to the HDMI output via a DVI-HDMI plug.
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This might be your problem. Was it a cheap one?
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# 3

2008-07-16, 14:46
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by The Chip Shop Guy
This might be your problem. Was it a cheap one?
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Not really. It's still one of the better pc monitors to use.
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# 4

2008-07-16, 14:49
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Regular
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North West, United Kingdom
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Re: Anti-aliasing on Xbox 360
I ment the DVI-HDMI plug. That's why it was enboldened.
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# 5

2008-07-16, 16:08
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Regular
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TX
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by The Chip Shop Guy
I ment the DVI-HDMI plug. That's why it was enboldened.
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sell me chips
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# 6

2008-07-16, 16:22
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Regular
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North West, United Kingdom
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by alexander224
sell me chips
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Just chips?
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# 7

2008-07-16, 17:12
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Regular
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Indiana
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by The Chip Shop Guy
Just chips?
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Just Chips.
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# 8

2008-07-16, 17:42
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Re: Anti-aliasing on Xbox 360
AA is done on a game by game basis. Some have 4x, some 2x, some have none. I know a lot of people were pretty disappointed with how jagged Halo 3 looked, I remember seeing a lot of very jagged screenshots when it came out. GTA4 I don't know about, but I'd imagine a game as big as that, with that much geometry, would struggle with a lot of AA applied.
Honestly dude, I think that's just the way the games look.
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# 9

2008-07-16, 18:40
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Re: Anti-aliasing on Xbox 360
Quote:
Originally Posted by The Chip Shop Guy
I ment the DVI-HDMI plug. That's why it was enboldened.
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*slaps self for not noticing*
Well i don't really think so. HDMI is exactly the same as DVI, except DVI doesnt have a sound output. The plug doesn't convert anything except the connector itself.
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# 10

2008-07-16, 22:27
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Re: Anti-aliasing on Xbox 360
Well, Halo 3 is just a jagged mess. Thats how the game was built. As for GTA 4, I noticed some jagged edges on some parts of the city while others are smooth as hell.
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