I would edit the counter-strike mod...
weapons as such:
slot one: pistols

by brands)
beretta/glock/sig/colt/h&k/IMI/walther...
slot 2: shotgun

brand)berelli/remington/
etc.....
slot 3: smgs(brands) IMI/H&K/colt/ingram/
steyr etc.....
slot 4: rifles

brand) colt/H&K/IMI/sig/
etc....
slot 5:mgs

brand) FN/etc.....
Note: all weapons is coded into the purchase
system, e.g:buy/pistol/glock/glock 21
ammo: different types of ammo could be purchased.
e.g: glock 17 ammo:armour piercing/hollow
point/wax.
berelli M3 ammo: shells/breach load/slugs.
equipment: infrared goggles(extra)
now this would be a simillar situation in
game:
round start...
buy/pistol/beretta/M92FS
buy/ammo/armour piercing
buy/rifles/assault rifles/colt/m16a2
buy/ammo/5.56mm NATO
Buy/equipment/gear/ballastic helmet.
releastic game play:
prone position could be toggled
kicks and punch: a 'hand' weapon could
be select thru the melee weapon menu,
you would see a hand displayed.
mouse one would be punch,mouse 2 would
be kick.
akimbo weapons: all weapons without
butt stock could be used in pair.
e.g: TMP,MP5K,beretta m92fs, desert eagle
glock 18, mac10,mac11, mp5navy.....
releastic graphic:
simillar to SOF: a hit on stomach and
intestine comes out.
helmet: a hit with light ammo on your helmet
would be shown as a crack on the screen...
[This message has been edited by gun-nut (edited 02-04-2002).]